With 6.0 comes a few changes to Death Knights, and how they are played. This guide will be focusing on those changes, and will not be reiterating much of the existing knowledge on Death Knights. The 5.4 guides located on Elitist Jerks will continue to serve as my overall knowledge compendium until the week prior to Blizzcon, at which point I will be creating a much more in-depth knowledge compendium on all things Death Knight for Warlords of Draenor. But enough of that, let’s take a look at the changes that affect YOU in 6.0.
The final consolidated patch notes for 6.0.2 have been released by Blizzard. At over 35,000 words they make for quite a read!
Enhancement was relatively unscathed by the ability pruning and class overhauls that Warlords of Draenor brought with it, but there are still a few things that you should keep in mind while preparing for the 6.0 patch.
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So first, I owe all of you an apology. Due to real life events, I wound up not finishing my last series. Safe to say, tomorrow is 6.0.2, and so for this final month of Draenor, we have bigger, better things to discuss when it comes to monks.
So rather than round out how to pad, let’s instead take a look at what you’ll be doing tonight, tomorrow, and for the rest of the month.
Worried about the new patch? All the changes left you confused and not sure what buttons are left, much less which to press? This is your survival guide to 6.0, Fury Warrior edition! It is intended to be short, to the point and help you hit the ground running in 6.0 while you explore new content and prepare to face the Iron Horde in Warlords of Draenor.