Once upon a time, raids came in one variety: the 40-man kind. Then, they introduced raids such as the original Zul’Gurub and Ruins of Ahn’Qiraj, both of which were tuned for 20 players. In Burning Crusade, most major raids dropped to the 25-man size, but they also introduced the first real 10-man raid, Karazhan. Karazhan was very popular and, being an entry-level raid, was quite accessible, despite requiring an attunement for much of the expansion. Perhaps due to Karazhan’s popularity, they soon released the 10-man Zul’Aman.
Come Wrath of the Lich King, they built on the 10-man popularity. All raid content was to be accessible in both 10 and 25-man versions, although 10-mans received lower item level loot. In Cataclysm, that changed and, while all raid content was accessible in both 10 and 25-man versions, loot was made equal. Mists of Pandaria kept things mostly the same, although it brought with it the flexible mode of raiding, where the encounters will dynamically change based on how many people are in the raid instance.
We stand here, on the cusp of Warlords of Draenor, with yet another change to raid sizes on the horizon. Say hello to Mythic raiding.
Guild leaders, both of this week’s columns will focus on expansion planning. There’s been a lot of speculation about the release date of Warlords of Draenor, particularly due to Blizzard’s odd announcement that we’ll be able to play Warlords of Draenor “on or before December 20”. However, if we look back to two years ago, Mists of Pandaria was announced on July 25, 2012 and was released on September 25, 2012, just two months later. Of course, Mists of Pandaria Beta opened several months before Warlords of Draenor Beta did, so we may yet be looking at a release date in December…
Basically, a release date could be announced at any time and you’d best be prepared for when it does, so strap yourselves in, because here we go.
I got an awesome email from Optiq this week, asking a really interesting question. Optiq is the GM of Often Misquoted, a guild on the Icecrown (US) server. While I responded to him privately, hopefully he won’t mind my talking a bit about our email exchange.
Optiq asked: “Just curious on your insight on Guild Leaders, who are also Raid Leaders, and when (if at all) to split up those duties?”
Since I’d always been my guild’s Raid Leader and then picked up Guild Leader afterwards, I’ve had a lot of experience juggling the two roles. I told Optiq that, the way I saw it, a lot of different things factor into the decision. Here are the major ones I identified.
Adding More Wind to our Walk
I don’t think I was the only Windwalker who happened to be excited about the remake of Rushing Jade Wind. The original version, while very neat for the few and far between AoE fights, just didn’t have the flavor that the 5.4 version happened to have.
However, end tier seems to still have a bit of confusion of when it’s useful to use Rushing Jade Wind (herein referred to as RJW), when it’s a huge loss, or when it’s just “padding.” As a level 90 talent, let’s take a look at when you should be taking Xuen or when you should be taking RJW (because we all know that Chi Torpedo doesn’t actually exist.
On Friday, I wrote a column describing how even the smallest decisions can be examined and speculated upon by your guild members and how that might feel heavy, that a guild master might seek refuge away from the scrutiny.
Today, we’re going to look at what happens when a guild master’s needs conflict with the needs of the guild.