July 01, 2014 Comments (1)

Final Boss :: Episode #48:…

Mobs and Minions, we have another Community Spotlight in our arsenal. A site that watches out for you and can be your personal talisman for World of Warcraft news -- Sentry Totem! Tickle is elementally blasting from the…

Read more

June 27, 2014 No comments

Warlords of Draenor Beta Test…

Blizzard just announced the beginning of beta testing for Warlords! While some of us have had access to the alpha for the past few weeks, the launch of beta means more invitations, more testing, and hopefully more fun stuff to rea…

Read more

June 27, 2014 Comments (9)

Priest Healing:: Warlords of Draenor…

Pre-made level 90 priest during the first few quests. First and foremost, let me make this clear: Discipline priests are viable. Even in their unfinished…

Read more

June 27, 2014 Comments (2)

Guild Leadership :: Burnout and…

Two of the most difficult positions within a guild are the raid leader and, surprise, surprise, the guild master. While I tend to think that burnout is more common among raid leaders, due to the constant pressure they are under to…

Read more

May 06, 2014 Comments (1)

Final Boss :: Episode #40:…

It's another big week, Mobs and Minions, as Ion Hazzikostas, Lead Game Designer, joins Bay and Ana on Final Boss. They call him "Watcher" on both the forums and on Twitter because of all the various floating gnomes named Somethi…

Read more
  • 1
  • 2
  • 3
  • 4
  • 5
«
»

Latest News

  • 1
  • 2
  • 3
  • 4
  • 5

Guild Leadership :: The Weight of the World (Part 1)

Sentry Totem’s very own contributor, AlternativeChat, wrote a blog post the other day. (She’s actually quite prolific and writes at least daily!) She put in a footnote at the bottom of the post:

“Being a GM has done a great deal to completely destroy the notion of ‘fun’ in a great many things I do in game.”

Show of hands, please: who can identify with that feeling?

Continue reading

Windcraft :: Siege, Earth, and Fire

Monk using RJW and SEF

Rushing Jade Wind and Storm, Earth, and Fire

Upon the commencement of Siege of Orgrimmar all too long ago, Windwalker monks began to rejoice with the buffs to Storm, Earth, and Fire and Rushing Jade Win(d). The changes to these abilities easily made Windwalker one of the best classes for multi-target fights:

  • Storm, Earth, and Fire’s damage was increased.
  • Rushing Jade Wind was changed to create a DoT-type aura around the monk, which grants the monk 1 Chi if it hits multiple targets.

However, there are still some concerns surrounding the usage of both of these abilities. Where is Monk cleave now that my guild overgears this content? Should I even bother to cast Storm, Earth, and Fire on Immerseus adds anymore?

Continue reading

Mist’s Beta Testing Notes :: Crane Stance

Welcome to the first installment of my beta testing notes. Before we begin, it should be noted that this series will be ongoing throughout the beta testing process. I will use it to document what I test and what I think about said testing. In this way, I can both keep track of what I’ve tested and share the evolution of a class during the testing process with all of my favorite readers.

The Warlords of Draenor beta test is finally underway after what seemed like an eternity of waiting. There was a small part of me that had given up all hope of the test happening, that maybe Warlords of Draenor was a figment of my imagination. The Long Siege of Orgrimmar has drained my sanity almost completely.  I apologize for going such a long time without publishing anything as life has been pretty busy lately! Despite that, I’ve been able to get in a good bit of testing in so that I could toss this batch of notes together.

Continue reading

Guild Leadership :: Changes in Direction

I was reading Twitter the other day and I came across a tweet by @Matticus linking to his most recent blog post at World of Matticus, entitled Is it Time to Level Up the Guild? Essentially, Matt wants his raiding guild to be more progressed in the new expansion and his post has him throwing ideas out on how to go about accomplishing that.

Reading it, I realized the idea of changing a guild’s direction would make for an excellent column for this space. Inspiration was born and now you get to read my thinking on such things. (Don’t forget to read Matt’s post, too!)

Continue reading

Guild Leadership :: Five Bases of Power

As a guild leader, you may think that you are entitled to some power and control over others, such as your guild members. To a point, you are correct, but only to a point. According to John R. P. French and Bertram Raven, there are five bases of power.

Being a guild master within the World of Warcraft does afford you some measure of power and control, but there are other bases that you should attempt to cover in order to help maintain your position. Bear in mind that I am not advocating abuse of power and control, merely helping you to solidify your position as a leader based on this particular social theory. In other words, with great power comes great responsibility. Use it wisely.

Continue reading